




This is 3D photogrammetry-based 4K PBR tileable material. Scan was captured in Eastern Europe in spruce forest with frequent coniferous and rare decidous species. Calibrated with color-checker and adapted for best look in game engines.
Material includes scattering map for use with Subsurface Scattering shader and custom soft Normal Map for use without Subsurface Scattering - this helps moss look softer and more realistic.
Package includes:
- Approximate scale is 2x2m
- Normal Map is in DirectX format
Use T_Needles_Spruce_01_normal_soft as Normal Map for regular shader without Subsurface Scattering.
Use T_Needles_Spruce_01_normal as Normal Map and T_Needles_Spruce_01_scattering as scattering mask for shader with Subsurface Scattering.