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Spruce Forest Ground Material

This is 3D photogrammetry-based 4K PBR tileable material. Scan was captured in Eastern Europe in spruce forest with frequent coniferous and rare decidous species. Calibrated with color-checker and adapted for best look in game engines.

Material includes scattering map for use with Subsurface Scattering shader and custom soft Normal Map for use without Subsurface Scattering - this helps moss look softer and more realistic.

Package includes:

  • SBSAR file for easy use in Substance Designer or Substance Painter
  • ZIP file with Base Color, Normal, Height, Roughness, Ambient Occlusion, Scattering and Soft Normal maps. All images are 4K 8bit PNG + height 16bit PNG

- Approximate scale is 2x2m
- Normal Map is in DirectX format

Use T_Needles_Spruce_01_normal_soft as Normal Map for regular shader without Subsurface Scattering.

Use T_Needles_Spruce_01_normal as Normal Map and T_Needles_Spruce_01_scattering as scattering mask for shader with Subsurface Scattering.

Single User License
$2.99
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (2)
Needles_Spruce_01
zip /
160 MB
Needles_Spruce_01
sbsar /
120 MB
Extended Commercial License
$11.99
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

Learn More
Files (2)
Needles_Spruce_01
zip /
160 MB
Needles_Spruce_01
sbsar /
120 MB